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Titanfall Devs Praise Microsoft's Xbox One Live Cloud Servers for Multiplayer & More

This is a discussion on Titanfall Devs Praise Microsoft's Xbox One Live Cloud Servers for Multiplayer & More within the Xbox One News forums, part of the Xbox One category; The folks over at Respawn Entertainment (the developers who made Titanfall for the Xbox One) have lavished some pretty high praise on the new Xbox ...

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Thread: Titanfall Devs Praise Microsoft's Xbox One Live Cloud Servers for Multiplayer & More

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    Titanfall Devs Praise Microsoft's Xbox One Live Cloud Servers for Multiplayer & More


    The folks over at Respawn Entertainment (the developers who made Titanfall for the Xbox One) have lavished some pretty high praise on the new Xbox One gaming cloud. Beyond the promise of extra computing power, the devs at Respawn were mightily impressed and appreciative that Microsoft will be building the Xbox One Live Cloud. The simple fact is that the Xbox One Live Cloud will focus on taking care of game hosting for multiplayer, so that the devs at Respawn can concentrate on improving the multiplayer experience and adding more features.

    They point out the huge costs of creating such a network of dedicated gaming servers makes it impossible for a small gaming studio to host the multiplayer aspects of their games. This usually forces them to implement client-based server gaming which has a number of negatives. However, with Microsoft building their $700 Million dollar Azure data center in Iowa, this helps the smaller/newer studios worry about other things. One of the best advantages of the Azure Data/Xbox One Live Cloud is that it will also allow developers to add new in-game features, such as improved AI and more, which can be handled by the processing power of the combined servers.

    In their article, the Respawn devs made it clear that one of the big advantages Microsoft has over Sony is the Azure cloud data center. Basically, developers have spoken with Microsoft and Sony about these issues, but it was Microsoft who responded and "ran with the ball." Here's a quote from the article with more of the details and a link below to check it out,

    So what is this Xbox Live Cloud stuff then?

    Microsoft has a cloud service called Azure (itís a real thing Ė you can go on their website right now and pay for servers and use them to run whatever you want). Microsoft realized that they could use that technology to solve our problem.

    So they built this powerful system to let us create all sorts of tasks that they will run for us, and it can scale up and down automatically as players come and go. We can upload new programs for them to run and they handle the deployment for us. And theyíll host our game servers for other platforms, too! Titanfall uses the Xbox Live Cloud to run dedicated servers for PC, Xbox One, and Xbox 360.

    But itís not just for dedicated servers Ė Microsoft thought about our problem in a bigger way. Developers arenít going to just want dedicated servers Ė theyíll have all kinds of features that need a server to do some kind of work to make games better. Look at Forza 5, which studies your driving style in order to create custom AI that behaves like you do. Thatís totally different from what Titanfall uses it for, and itís really cool! So itís not accurate to say that the Xbox Live Cloud is simply a system for running dedicated servers Ė it can do a lot more than that.

    How is this different from other dedicated servers?

    With the Xbox Live Cloud, we donít have to worry about estimating how many servers weíll need on launch day. We donít have to find ISPs all over the globe and rent servers from each one. We donít have to maintain the servers or copy new builds to every server. That lets us focus on things that make our game more fun. And best yet, Microsoft has datacenters all over the world, so everyone playing our game should have a consistent, low latency connection to their local datacenter.

    Most importantly to us, Microsoft priced it so that itís far more affordable than other hosting options Ė their goal here is to get more awesome games, not to nickel-and-dime developers. So because of this, dedicated servers are much more of a realistic option for developers who donít want to make compromises on their player experience, and it opens up a lot more things that we can do in an online game.

    Wrapping upÖ

    This is a really big deal, and it can make online games better. This is something that we are really excited about. The Xbox Live Cloud lets us to do things in Titanfall that no player-hosted multiplayer game can do. That has allowed us to push the boundaries in online multiplayer and thatís awesome. We want to try new ideas and let the player do things theyíve never been able to do before! Over time, I expect that weíll be using these servers to do a lot more than just dedicated servers. This is something thatís going to let us drive all sorts of new ideas in online games for years to come.
    Source: Respawn

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    See I wish MS would've played this up way more than what they did. IMO, it is seriously the biggest advantage they have over PS4 in the gaming department. Can't wait to see what this means for the future. Sounds like the popular excuse "he must have host" will be nullified too.
    dgstorm and Darkstar2007 like this.

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